Rendering in SketchUp- From Modeling to Presentation
Contents
Part 1 Overview and Concepts
Chapter 1: Introduction to Rendering in SketchUp
Integrated Rendering Programs. . . . . . . . . . . . . . . 3
Studio Rendering Programs. . . . . . . . . . . . . . . . . . . 4
Digital Rendering and Photorealism . . . . . . . . . . . 5
Using This Book. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
The Software. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Chapter 2: Contents and Extended
Features 14
Companion IRP Chapters. . . . . . . . . . . . . . . . . . . . 14
Method and Reference Guide. . . . . . . . . . . . . . . . . 18
Chapter 3: The Rendering Process 23
Create the SketchUp Model. . . . . . . . . . . . . . . . . . 24
The Iterative Rendering Process . . . . . . . . . . . . . . 28
The Post-Rendering Process. . . . . . . . . . . . . . . . . . 33
Chapter 4: How Rendering Works 35
IRP Render Processing . . . . . . . . . . . . . . . . . . . . . . 35
Computer Hardware and Rendering. . . . . . . . . . . 37
Other Rendering Options. . . . . . . . . . . . . . . . . . . . 40
Computer Specifications. . . . . . . . . . . . . . . . . . . . . 42
Chapter 5: Learning to Look 45
Rendering as an Art Form. . . . . . . . . . . . . . . . . . . 45
Becoming a Student of Light and Color . . . . . . . . 53
Part 2 Textures
Chapter 6: Textures Overview 56
Textures in SketchUp . . . . . . . . . . . . . . . . . . . . . . . 58
The Texturing Process. . . . . . . . . . . . . . . . . . . . . . . 63
General Considerations . . . . . . . . . . . . . . . . . . . . . 65
Texture Image Formats. . . . . . . . . . . . . . . . . . . . . . 68
Chapter 7: The Texture Library 69
SketchUp Native Textures . . . . . . . . . . . . . . . . . . . 70
Web Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Choosing and Downloading Textures . . . . . . . . . 72
Saving a Texture Library. . . . . . . . . . . . . . . . . . . . . 76
Searching CG Textures. . . . . . . . . . . . . . . . . . . . . . 77
Linking the Texture Library. . . . . . . . . . . . . . . . . . 79
Chapter 8: The SketchUp Texture Tools . 81
Macintosh Texture Tools . . . . . . . . . . . . . . . . . . . . 81
PC Texture Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
The Paint Bucket Tool . . . . . . . . . . . . . . . . . . . . . . . 83
The Styles Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
The Right-Click Texture Menu. . . . . . . . . . . . . . . . 98
Chapter 9: Apply, Assess, and Adjust . 109
The Three As . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Apply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Assess and Adjust. . . . . . . . . . . . . . . . . . . . . . . . . 121
Texture Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Chapter 10: Editing Textures in an
External Photo Editor . 146
Linking an Editor to SketchUp . . . . . . . . . . . . . 146
Launching, Editing, and Saving . . . . . . . . . . . . . 147
Typical Alterations . . . . . . . . . . . . . . . . . . . . . . . 150
Part 3 Modeling Detail
Chapter 11: An Overview of Modeling Detail . 168
What Is Detail Modeling?. . . . . . . . . . . . . . . . . . . 170
Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Chapter 12: The Detailing Tools . 176
The Component Library . . . . . . . . . . . . . . . . . . . . 176
The Component Browser . . . . . . . . . . . . . . . . . . . 178
Using Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
SketchUp Scenes . . . . . . . . . . . . . . . . . . . . . . . . . 186
The Camera Tools. . . . . . . . . . . . . . . . . . . . . . . . . 188
Chapter 13: Component Details 193
What Is Component Detail?. . . . . . . . . . . . . . . . 193
Premade Components and Textures. . . . . . . . . 197
Premade Component Websites . . . . . . . . . . . . . 201
Chapter 14: Organizing the Model . 219
What Is a Large Model?. . . . . . . . . . . . . . . . . . . . 220
Layering Strategy . . . . . . . . . . . . . . . . . . . . . . . . 223
Layer Conventions by Model Typology . . . . . . 226
Cleaning Up Layers. . . . . . . . . . . . . . . . . . . . . . . 231
Controlling Layers with Scenes. . . . . . . . . . . . . 234
Toggling Layers . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Warning!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Chapter 15: Camera Scenes, Composition, and Backdrops 242
Camera Scenes. . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Composition. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Backdrops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Chapter 16: Advanced Detailing . 261
Texture Modeling. . . . . . . . . . . . . . . . . . . . . . . . . 262
Ruby Scripts for Detailing . . . . . . . . . . . . . . . . . 276
Part 4 Setting Light with Shadows
Chapter 17: The Shadow Menu . . . . . . . . . 290
The SketchUp Shadow Menu. . . . . . . . . . . . . . . 290
Solar North. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Working with Shadows. . . . . . . . . . . . . . . . . . . . 297
Troubleshooting Shadows . . . . . . . . . . . . . . . . . 298
Chapter 18: Composing Light . 300
Composing Light Tools. . . . . . . . . . . . . . . . . . . . 303
Composing Light Strategies. . . . . . . . . . . . . . . . 308
Composing the Light. . . . . . . . . . . . . . . . . . . . . . . 314
Part 5 The Iterative Rendering Process
Chapter 19: A Rendering Overview 320
IRP Universal Features. . . . . . . . . . . . . . . . . . . . 321
Custom Features . . . . . . . . . . . . . . . . . . . . . . . . . 325
Chapter 20: Steps of the Iterative
Rendering Process 331
Add Initial Values. . . . . . . . . . . . . . . . . . . . . . . . . 332
Draft to Final Render . . . . . . . . . . . . . . . . . . . . . 334
Simulated Light Drafts-to-Final Process. . . . . 343
Chapter 21: Texture Values . 351
IRPs and Texture Values. . . . . . . . . . . . . . . . . . . 351
Bump Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Surface Condition and Surface Reflection. . . . 358
Transparency. . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Texture Categories. . . . . . . . . . . . . . . . . . . . . . . . 365
Troubleshooting Textures . . . . . . . . . . . . . . . . . 366
Chapter 22: Image Resolution 368
What Is Resolution?. . . . . . . . . . . . . . . . . . . . . . . 368
Determining DPI. . . . . . . . . . . . . . . . . . . . . . . . . . 374
Large Resolutions. . . . . . . . . . . . . . . . . . . . . . . . . 374
Chapter 23: Exterior Light . 375
First Lighting Steps. . . . . . . . . . . . . . . . . . . . . . . 375
SketchUp Shadows. . . . . . . . . . . . . . . . . . . . . . . . . 376
Image-Based Lighting. . . . . . . . . . . . . . . . . . . . . . 376
Exposure/Gamma/Intensity. . . . . . . . . . . . . . . 381
Chapter 24: Simulated Lighting 383
Types of Lighting. . . . . . . . . . . . . . . . . . . . . . . . . 385
Placing and Editing Lights. . . . . . . . . . . . . . . . . 394
Render Times. . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
General Simulated Light Strategies . . . . . . . . . 399
Part 6 Shaderlight by ArtVPS
Chapter 25: Introduction to Shaderlight 412
Menu Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . 414
Secondary Menu. . . . . . . . . . . . . . . . . . . . . . . . . . 415
Special Features. . . . . . . . . . . . . . . . . . . . . . . . . . 415
Chapter 26: Shaderlight Iterative Rendering Settings 418
The Render Settings Menu. . . . . . . . . . . . . . . . . 418
Dynamic Preview and Saving . . . . . . . . . . . . . . 422
Draft-to-Final Settings. . . . . . . . . . . . . . . . . . . . . 424
Chapter 27: Shaderlight
Texture Settings . 430
Apply Texture Values. . . . . . . . . . . . . . . . . . . . . . 430
Texture Value Descriptions . . . . . . . . . . . . . . . . 432
Texture Settings Categories. . . . . . . . . . . . . . . . 437
Glass and Water Material Values. . . . . . . . . . . . 442
Chapter 28: Shaderlight Exterior Lighting and Backdrops . 449
SketchUp Dark Slider . . . . . . . . . . . . . . . . . . . . . 450
Physical Sky . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
HDRI Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Background and Backdrops. . . . . . . . . . . . . . . . 458
Chapter 29: Shaderlight
Simulated Lighting 461
Shaderlight Lighting Options . . . . . . . . . . . . . . 462
Light Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Shaderlight Render Settings . . . . . . . . . . . . . . . 469
Quality Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Lighting Settings. . . . . . . . . . . . . . . . . . . . . . . . . . 470
Postproduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . 478
Chapter 30: Shaderlight
Special Features . 481
Batch Rendering. . . . . . . . . . . . . . . . . . . . . . . . . . 481
ReplaceMe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
Chalk Rendering . . . . . . . . . . . . . . . . . . . . . . . . . 490
Part 7 The Photoshop Postproduction Process
Chapter 31: Postproduction Effects 496
Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
Light and Color. . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 511
Chapter 32: Detailed Postproduction
Realistic Vegetation. . . . . . . . . . . . . . . . . . . . . . . . 519
Architecture Photo Placement. . . . . . . . . . . . . . . 524
Backgrounds/Backdrops . . . . . . . . . . . . . . . . . . 526
Part 8 Anatomy of a Rendering
Chapter 33: Building the Base Model . 536
Chapter Relationships. . . . . . . . . . . . . . . . . . . . . 537
The Base Model. . . . . . . . . . . . . . . . . . . . . . . . . . . 538
Solid Color to Surfaces . . . . . . . . . . . . . . . . . . . . 539
Base Model Extrusion. . . . . . . . . . . . . . . . . . . . . 541
Solid Colors Swapped with Textures. . . . . . . . . 542
Chapter 34: Building Detail . 545
Chapter 35: Interior Detail 552
Interior Base Model. . . . . . . . . . . . . . . . . . . . . . . 552
Interior Detailing. . . . . . . . . . . . . . . . . . . . . . . . . 557
Chapter 36: Site Detail
Chapter 37: Scenes
Cleaning Up the Layer List. . . . . . . . . . . . . . . . . 573
Off/On Scenes. . . . . . . . . . . . . . . . . . . . . . . . . . . . 574
Specific Control Scenes. . . . . . . . . . . . . . . . . . . . 575
Camera View Scenes . . . . . . . . . . . . . . . . . . . . . . 578
Chapter 38: Setting Light with Shadows . 581
Chapter 39: The Iterative Rendering
Process for Exterior Scenes 587
Chapter 40: The Iterative Rendering Process for Interior Scenes 605
Chapter 41: Postproduction of Exterior Scene 620
Rendering in SketchUp
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